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Nysha's New Creators for July - posted on 1st Aug 2018 at 9:00 AM
Replies: 10 (Who?), Viewed: 570 times.
Scholar
Original Poster
#1 Old 15th Jul 2018 at 5:39 AM Last edited by Bubblebeam : 16th Jul 2018 at 5:21 PM.

This user has the following games installed:

Sims 2, University, Nightlife, Open for Business, Pets, Seasons, Bon Voyage, Free Time, Apartment Life
Default Chris Hatch Playgroup mod conflict
To be clear, I've installed the mod which enables making daycare lots AND gives the phone call option. The phone call mod seems to work completely as intended.

With the daycare mod, I'm getting an error popup (below) when trying to use a vehicle to go to/from the daycare lot. With no pre-existing mods removed, I can drive to daycare but not leave it. When I remove certain mods (such as children on community lots) I can't even leave the home lot (same error in either case). It appears after selecting either 'Take x to playgroup' (when on home lot) or 'drive home/somewhere else' when on the daycare lot.



The mod does fully work when I remove my entire mod folder. I'm just having trouble sourcing the clashing mod(s). Removing only what the HCDU detects doesn't help, and removing anything else that I imagine could be related isn't helping so far either.

Packages I've already tried removing according to the HCDU.

buyenablerBV.package
calltaxichildenabled.package
Visitor Controller.package
WH_PayBook_A.package

Packages I've thus far tried removing on top of the above.

comm-skilling.package
CommunityLotParties.package
df_allow_strays_on_community_lots.package
driveway-as-a-parking-space-Mog-20101104.package
ZChildren_on_community_lots.package

Log attached with sims/lots being named as obviously as possible. Also text files of my entire mod folders.
Download - please read all instructions before downloading any files!
File Type: rar ObjectError_N001_t956.rar (17.1 KB, 3 downloads) - View custom content
File Type: rar Mods.rar (3.2 KB, 4 downloads) - View custom content

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#2 Old 15th Jul 2018 at 6:42 AM
You forgot to ping Chris.

@Chris Hatch

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Field Researcher
#3 Old 15th Jul 2018 at 3:49 PM
Unfortunately I can't open those .rar files, that file format from this site only has always been a problem for me.
Scholar
Original Poster
#4 Old 15th Jul 2018 at 4:16 PM
@Chris Hatch is this and this okay? Just found that site on the fly so not sure if it's any good. The log file is too big to upload here uncompressed.

Personal downloads archived at Wordpress.
Mad Poster
#5 Old 15th Jul 2018 at 5:38 PM
@Chris Hatch - Are you using an older copy of WinRAR? They can't open the new RAR5 format, I believe. You can use 7-Zip.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

My memory is poor, so please take anything I say with a grain of salt. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives | Check out my website!
Field Researcher
#6 Old 16th Jul 2018 at 5:05 AM
Quote:
Originally Posted by Bubblebeam
@Chris Hatch is this and this okay? Just found that site on the fly so not sure if it's any good. The log file is too big to upload here uncompressed.


Yes that worked, the problem is that the code had lost track of the car id and was checking a sim instead. I added a line to the global overrides to prevent it from checking the car ownership if the current object is not a car which will prevent that error regardless of mods.
CJH_GlobalOverrides(Pets+).zip
Scholar
Original Poster
#7 Old 16th Jul 2018 at 8:01 AM
Worked like a dream. Thank you!

Do you reckon any of the HCDU detections should remain removed, aside from the buyenabler that obviously isn't needed anymore?

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Field Researcher
#8 Old 16th Jul 2018 at 4:32 PM
They probably should, Visitor Controller is the only one of those that I've ever looked at and it will cause problems. The global overrides already allow a child to call a taxi to go home if there is no older family members out with them so you may not need calltaxichildenabled.package.
Scholar
Original Poster
#9 Old 20th Jul 2018 at 6:02 AM
@Chris Hatch Sorry to ping again. I grabbed the go to school mod as well but keep getting the 'Hit Break Point Primitive' error on the school lot? Seems to be something to do with the lot (I should probably mention it's a large lot and likely CPU heavy) as the small test lot didn't get the popup. Log here.

Unless it just isn't compatible with playgroup but I didn't read that anywhere?

Personal downloads archived at Wordpress.
Field Researcher
#10 Old 20th Jul 2018 at 4:41 PM
Schools and Playgroups are compatible with each other. That error comes from the default Global behave when trying to find the building front door if there is no letter box, outside rubbish bin or public phone booth on the lot. Of those three the public phone booth is the one you probably should have because if for any reason the children miss their ride home they'll be able to call a taxi from the phone booth.
Scholar
Original Poster
#11 Old 21st Jul 2018 at 6:50 AM
Ah so that's what it meant with the doors. Adding a phone booth fixed it. One was out already but I guess it wasn't recognised as such being a custom one.

Thank you. I'm so going to enjoy these mods.

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